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Total annihilation kingdoms units guide
Total annihilation kingdoms units guide













total annihilation kingdoms units guide total annihilation kingdoms units guide

I usually give the Black Gate and Minas Morgul a military focus, as troops built there will be able to be quickly deployed as needed.Īttack plans: at the beginning, get everyone out of Mordor. But it will be worth it, with a good economy will come a good military.

#TOTAL ANNIHILATION KINGDOMS UNITS GUIDE UPGRADE#

You start with a decently-sized force so you can wait to upgrade unit recruitment buildings, so you will have to rely mostly on "rabble" units in the opening stages. Lower taxes everywhere to promote growth. The one exception is mines, build them ASAP. General opening strategy Building orders: prioritize economy structures, and of those build the quickest ones to make first. Against the power of Mordor, there can be no victory. You will not stop until everyone either acknowledges you as their God-King, or lies broken under your black boot. And forget about cavalry, if you want it look elsewhere horse-boy.Īlso, always remember that you have the most glorious of victory conditions: the complete annihilation of all who oppose you, Men, Elves and Dwarves alike. Your armies are more on the quantity than the quality side, so make your numbers count in battle and don't be afraid of losses. Doubly so because of your less-than-stellar economy and limited building capabilities in certain regards (you can't build ports and can only make the most basic roads). You have a pretty hard to attack homeland, but you can't stay in there forever and must go out and fight. I intend also to add pictures in the future. If I make any mistakes, I will be happy to correct them as soon as I can. It will very much be a work in progress as I will add more content in the future. There is no guide for this version, so I decided to make one.















Total annihilation kingdoms units guide